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 Fujinsen Arakasi Zanpakotu

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smartfiredragon
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PostSubject: Fujinsen Arakasi Zanpakotu   Sat Aug 13, 2011 10:03 pm

Zanpakuto Information
Name: Enigma
Zanpakuto Sealed Appearance:
Spoiler:
 
his sealed zan looks like this however no one have seen it since he implanted it in his own body something that nearly took his own life.
Zanpakuto Spirit Apperance:
Spoiler:
 
I call upon your power enigma.
Spirit information: Arakasi and Enigma are very closely connected. In battle the two seem to be in perfect harmony, which adds to their performance in combat. They talk in Arakasiís inner world very often, which boosts their relationship with one another. Arakasi has made the comment that, in a sense, Enigma is his closest confident and most trusted companion. She also seems to like cherry blossoms for a reason unknown to arakasi
Inner World: Arakasis inner world keeps changing since his spirit use the runes to create different environment depending on what mood he is on or what arkasi is training at the moment. But most often it takes the shape of a forest of cherry blossom.
Release Phrase:
Shikai Appearance: A very complicated tattoo patter that Covers his back and wraps around his shoulders and arms seemingly to merge with the other tattoo on his arms, as well as his thighs. It also wraps itself to his sides and just barely onto his abdomen, it continues down to his knees. This tattoo takes on a Silvery crimson color. the staff he carries is also covered in runes in this form.
Shikai Overall Ability:
You could say Arkakasis Zanpakotu is tri parted and revolves around 3 different areas
Seals/kanji: The pen is mightier than the sword this proves that the old saying is true. The kanjis are used mostly to seal away things like items attcks and even people. Unlike runes that are spoken or sometimes written kanjis are only written. And used for seals or barriers.
Runes/glyphs: Using runes/glyphs to create various effects. These effects can be from simply creating a fire ball or causing time to stop in a certain area. He also uses his knowledge of runes and glyphs to make various seals that can reverse one's energy flow, seal it or in some cases cause it to turn on it's owner, or even be used as a bombs.
These are also used to give his ritual circles different effects or simply applied to various clothing weapons and items to give them new or improve their current abilities. Unlike kanjis runes can also be spoken, but their effect is doubled if they are written
Ritual circles: the circles are the base for his rune and ritual abilities but also posess some abilities of their own without him adding kanjis or runes to them. They are however best for support other in his team but this donít mean that it should be underestimated in a one on one fight.

Bankai
Bankai Name:
Bankai Appearance: As u can see he undergoes a major transformation in Bankai when it comes to clothing he still does not have a weapon but can still materialize one
Spoiler:
 
Bankai Overall Ability:
In bankai the Abilities of his shikai increases. He also gains a whole new lethal ability by combining the three from his shikai this ability is a area of effect one and is called
Enchantment by combining two of his zanpakotu abilities Arakasi is able to enchant areas by surrounding them with magic runes and kanjis. Whoever steps into the enchantment is forced to comply with rules that user has set up beforehand. Due to the nature of his power, his enchantments are more suited for traps than actual combat. He cannot make a rule that will kill everyone inside the enchantment. He can however put the condition that if two persons enter the enchantment they cant leave until one of them are dead or immobilized unable to fight. As these rules don't need to be said aloud unless Arakasi wish's to tell them at the last second, giving him a slight edge in combat. He can write these runes with his mind, fingers, or even his blade to create more rules, if he so happens make another rule in the same area as another rune, the new rule is added to the old rules Also Anything that has the power to manipulate/destroy space or time, can not happen when in the dome, this blocks use of Garganta as a example. in this version he cannot change the surroundings however he can make several enchantments


He also have a stronger version called the arc of embodiment
in this version he can only Create one Enchantment however its several times stronger than the other one and there is nearly no limit to how big he can do it allthough he is limited to one dome. the rules in his old enchanment applies here to the diffrence is that in this version he can also alter the surroundings. He can change the sky with the ground, the buildings with water, truly anything in his dome can be change and formed at his whim. He can form traps and give a great edge in battle.
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Nero
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PostSubject: Re: Fujinsen Arakasi Zanpakotu   Sun Aug 14, 2011 5:03 pm

bout time we get some well thought out zanpaktous on here
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smartfiredragon
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PostSubject: Re: Fujinsen Arakasi Zanpakotu   Mon Aug 15, 2011 5:14 pm

i sat and laugh when i did read my old apps on here and noticing how much my char skills have improved since i was here Very Happy this was among the first bleach sites i was on
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Nero
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PostSubject: Re: Fujinsen Arakasi Zanpakotu   Mon Aug 15, 2011 11:43 pm

haha well its by far accepted so you can get to rping^^
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